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Mechanism design when players’ preferences and information coincide

dc.rights.licenseAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.contributor.authorCaffera, Marcelo
dc.contributor.authorDubra, Juan
dc.contributor.authorFigueroa, Nicolás
dc.date.accessioned2022-04-22T20:38:46Z
dc.date.available2022-04-22T20:38:46Z
dc.date.issued2016es
dc.identifier.urihttps://hdl.handle.net/20.500.12806/1349
dc.description.abstractIt is well known that when players have private information, vis a vis the designer, and their preferences coincide it is hard to implement the socially desirable outcome. We show that with arbitrarily small fines and arbitrarily noisy inspections, the social choice correspondence can be fully implemented (truth telling is the unique Nash equilibrium).es
dc.format.extent14 p.es
dc.format.mimetypeapplication/pdfes
dc.languageenges
dc.publisherUniversidad de Montevideo, Facultad de Ciencias Empresariales y Economía, Departamento de Economíaes
dc.relation.ispartofDocumentos de trabajo del Departamento de Economíaes
dc.rightsAbiertoes
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectModeles
dc.subjectPollution controles
dc.titleMechanism design when players’ preferences and information coincidees
dc.typeDocumentos de trabajoes
dc.contributor.filiacionCaffera, Marcelo. Universidad de Montevideo, Uruguayes
dc.contributor.filiacionDubra, Juan. Universidad de Montevideo, Uruguayes
dc.contributor.filiacionFigueroa, Nicolás. Pontificia Universidad Católica de Chilees
dc.type.versionPublicadaes

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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internacional